In the wake of a taste of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy surrounding trading card values guarantees near-daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral every year.
However despite that pervasiveness and fame, some Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Sure, there are minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu